In the final level I felt that I got the feel I wanted, that of a museum conservatory, filled with stacks of paper and a great place to hide objects for the player to discover, but I felt that I could have gone a lot further in vertical spaces, in the sense that I could have stacked more objects to vary the target locations. I could have included taller cabinets, crates that required multiple shots to break, and stacked more objects on top of themselves, that and I wish I placed more stuff on the walls, things like paintings, diagrams, and technical drawings to break up the colour of the walls.